John Morales
Quick Links
Research
Below are a selection of research projects and coursework I completed during the M.S. program.
Research / Projects
- Graduate Research Assistant, Summer/Fall 2008 Participated in a research project to design a scalable video on demand (VoD) system for niche content. Implemented new resource allocation strategies on the OctoSim BitTorrent simulator for testing and the python BitTorrent client v4.0 for PlanetLab experiments.
- pTHINC Audio Transport and Latency, Fall 2007-Fall 2008 Focus of the research was on improving the audio performance of Columbia's pTHINC thin-client, with a special emphasis on VoIP audio quality and mouth-to-ear latency. Modifications made to the Windows Mobile 5.0 pTHINC client included support for audio transport over UDP and performance optimizations, which together provided a 29ms (9%) improvement in mouth-to-ear latency.
Tech Report (2009): Serving Niche Video-On-Demand Content in a Managed P2P Environment
Final Report: [pdf]
TCP video playback
UDP video playback (Improved framerate compared to TCP)
Coursework
- Advanced Internet Services, Spring 2008 Semester-long project in C/GTK+ resulting in a robust audio/video VoIP client. Implements RTP/RTCP according to RFCs along with a minimalist version of SIP for call signaling. Audio encoded with mu-law, video with JPEG. Interoperable with existing open source OpenWengo and Ekiga softphones. (binary / source)
- VoIP Security, Fall 2008 Implemented an iCal-to-Presence gateway to allow a user’s iCalendar status to be synced with a SIP Presence server. Built in Java in group of 3; conforms to RFCs for iCalendar (2445), CalDAV (4791), and SIP Presence (3856).
- Advanced Software Engineering, Fall 2008 In team of 4, created an online virtual stock exchange in Java using EJB 3.0, JMS, JBoss and Hibernate.
- Video Game Design, Fall 2007 In a team of 4, created a sit-and-go multiplayer video game, Blobs. Following an RTS genre, players manage an army of units that interact with each other and the game board by exerting physical forces and special abilities.
- Computer Vision, Fall 2006 Incrementally developed a vision processing library in C with support for motion field detection, photometric stereo and 3D depth mapping. (source)
(http://code.google.com/p/icaltopresencegateway)
(http://code.google.com/p/virtualstockexchange)
(http://code.google.com/p/threes-company / binary / source)